The Academy of Viking Martial Arts is the foremost Viking martial arts studio in the world - teaching Glima - the combat system of the Vikings
The Academy of Viking Martial Arts offers information about Norway's early martial arts and sports.
The Academy is for healthy mental, physical and spiritual growth.
The Academy deplores racism, Nazism, fascist ideology, religous fanatasism, bullying, stalking, anti-human and anti-nature behavior.
The Academy of Viking Martial Arts aims to be the preferred partner for museums and Viking festivals regarding the Viking Martial Arts.
The Academy of Viking Martial Arts mission is the internationall recognition of Glima.
COMPETITION RULES
Rules for Viking Løse-tak Glima competitions. (Short version)
Free Grip glima (Loose-grip Glima)
• The contest is started when both athletes take the Handsal hand-shake.
• In the competition form of Loose-grip (Free-grip) glima, the athlete who manages to throw his opponent to the ground and remain standing, or is the first athlete up on their feet, wins.
• In the old Viking Age rules, 3 drop to the knee was enough to win the game, if a full throw could not be implemented
• A throw is counted as any part of the body above the knee or elbow touches the ground.
• Brøderfall is when both fall at the same time. No win is counted with brøderfall. The win is counted with the first contestant standing and cannot be taken down by the opponent on the floor.
• It is not allowed to strike with fist or head.
• When in doubt, the judge's assessment is final.
Rules for Viking Wrestling Competition – Full Overview
Win by Fall:
The aim of the contest is to win by what is called a fall. Depending on the type of Viking Wrestling match, this means that either a competitor is thrown to the ground, or that both of the competitors shoulders are held to the ground simultaneously.
Win by technical superiority:
If a fall is not achieved by a clean throw, a competitor can win with technical superiority, which means that he has controlled the fight and got his opponent to his knees three times .
If a contestant wins by forcing his opponent down this way, he wins the contest on technical superiority.
Win the judge's decision:
If none of the competitors achieve a clean technique, or technical superiority , the competitor who dominated the game in the referees judgment will be awarded victory.
Win by Injury:
If a competitor is injured and unable to continue, his/her opponent will be awarded the victory. This is also called a medical omission.
The term also includes situations where the competitor becomes ill, has too many injury breaks, or bleeds uncontrollably.
If a competitor is injured due to opponent performing an illegal act, and therefore cannot continue , the opponent is disqualified.
Win by Disqualification :
If a competitor receives three warnings for illegal acts, he/she will be disqualified.
In other circumstances, such as excessive brutality, the fight is stopped immediately and the athlete disqualified for the tournament. This requires a majority decision from the judges.
Team Points in tournaments:
In a team competition, a team consists of competitor/competitors for each weight class and overall points are awarded depending on individual performance .
Example:
If a contestant wins his/her weight class, the contestant’s team will receive 10 points. If the contestant comes in tenth place, the team would only receive 1 point. Towards the end of the tournament, each team’s scores will be set together and the team with the most points will win the team competition, with subsequent ranking.
Teams Tournament:
A long contest or challenge is a meeting between teams where contestants compete in specific weight classes. A team receives one point for each victory in a weight class regardless of how the result is achieved. (clean win or decision) The team that gets the most points at the end of the tournament wins the team tournament.
With point similarities between the teams, this can be solved in two ways: One way is to have a best- of - three final competitions. The second way is to judge matches by considering in priority the following:
1 Most victories by adding together the points from the matches
2 Most points for fall, Walk-over, contestant withdraws, or disqualification
3 Most matches won on technical superiority
4 Most rounds won on technical superiority
5 Most technical points in total in tournament
6 Least achieved technical points in the tournament
This works in a similar manner when there are 2 teams or more than two teams in this situation.
Legg til dette kortet på nettstedet ditt;
Vi bruker informasjonskapsler og annen sporingsteknologi for å forbedre din nettleseropplevelse på nettstedet vårt, for å vise deg personlig innhold og målrettede annonser, for å analysere nettstrafikken vår og for å forstå hvor våre besøkende kommer fra. Personvernregler